When second hand leveling ("leeching") a secondary character, give THEM the Costume Goggles and exp shoes.
The recipient will always level slower than the killer.
Immediately after starting, took freebies from Cat Paw Service located at
/navi lasagna 208/188
Cat Paw Service npc gives free, weightless fly wing and butterfly wings.
Talk to the Kittie the Eraser and the quest will reset, allowing Cat Paw Service to reward again.
As of June 2018 this exploit is still here.
This is extremely helpful as this class does not have a lot of carrying weight to spare.
Repeat until 2010 wings, which was job 11.
Used the skill points to learn Stoop.
You may also grind some more until you have Sprite Mable.
Any more is not really necessary.
At this point it was time for the real game.
Physical build is better damage but runs out SP faster.
Magical build has a lot of survivability and saves a lot of money, but levels slower.
Start the questline to leave the beginner area at outside villiage with Vigilante Aglio npc at
/navi lasa fild01 60/321
which is self explanatory for the most part, keep talking to Aglio.
By the way, Chief Peperonchio is located at
/navi lasagna 235/198
5 Hard Thorn Vine are at
/navi lasa_fild02 340/251
Tali is located at
/navi lasagna 77/263
Vigilante that the Chief Officer from the ship is referring you to is at
/navi lasagna 298/84
If you don't want to choose between the two good beginner weapons,
feel free to put one weapon into storage, delete the character, and do over the quest with the other
allowing you to keep both.
I was 27/13 when I was done with the beginner quest at Lasagna.
When you get to the port town of Izlude, do the quest near tool shop for 1000 exp.
Find Eden Teleport Officer, and join Eden. Make sure to talk to Academy staff first(activates quest),
or several rewards will be not given.
Do the Eden gear quest given by Instructor Boya, she will send to Prontera Culvert or Payon Cave.
Do the quest, use the NPC by cave entrance to refill HP/SP as needed.
Might be better to grab around 5 green potions at tool shop nearby the cave for the bats.
I mobbed zombies and used Stoop and Scratch to kill them alongside quest objective.
For Prontera Culvert qust, mob thiefbugs.
If not in range for either, just mob Poporings(Prontera BB) at the poring isle until level 33 for edengear.
Eden Gear Ant Hell NPC replenishes HP/SP when talked to.
After the first Eden gear, head to the wolves at moc_fild03.
Wolves /swt2 after chasing for a while, so use that to finish off after hitting with Picky Peck or SSSpear.
Cocos work as well, you can triple take Eden Group, Prontera Bounty, and Geffen Bounty for them.
They die on a single SV Root Twist cast, so you can wear a Slaughter(Sky Deleter) armor for heal-free lvling.
Since it is in multiple towns, use Yellow Butterfly.
Yellow butterfly wings get in the way of resetting skills, so they must be wasted.
Job 24, respec to magic build for CN Meteor by talking to Izlude or Lasana Hypnotist.
Mob at orc dungeon 2 besides a afkgene, also payon cave/sunken ship Hydra patches.
Undersea Tunnel is a good choice too if there is a bot in other spots.
Overlook if (mini/)VIP, with the free Siegfried and Mercenary.
Hide to replenish SP as needed.
Otherwise head to Groves(Comodo BB) at Comodo, meteor/lunatic carrot beating them after mobbing with loot.
At 60 Sidewinders(Prontera BB) exp kicks in at mjolnir_05
At 63 Geographers tend to get grouped up at aldebaran border, so meteor on them.
OR if specced Soul Attack, do Golems(Comodo BB) and Mud Golems for good profit(Golems drop Silver Guard).
At 70 Goat (Juno BB) exp kicks in, and they are great for meteor/picky carrot into stoop combo.
At this point, if VIP, finish overlook dungeon quests.
At 71 go to TI, Glast Heim, or grind Reno's Ground Petit(Geffen BB) quests.
During low TI I specced half magic half support.
With just Eden I gear, Catnip Meteor was good enough to take out mobs(Evil Druid) at one shot.
At this point it was only two days of playing from scratch with all garbage gear.
I specced AGI/INT but it was a mistake, as Tuna Party tanks while casting.
AGI is completely unnecessary as Doram.
I will respec into 2 INT / 1 VIT / 1 DEX rate on next Doram.
It goes without saying, but whatever mobs that are on Spotlights are the best exp, pland accordingly.
Picky Doram stats at 100:
53=STR 120=DEX (more offensive) -or- 80=STR 80=DEX 78=LUK -or- 90=STR 90=DEX 50=LUK 18=INT(more defensive)
-or- 120=STR 53=DEX (Tengu Combo)
2x Plump Earthworm Charm grants 2x damage for Picky
if 90=DEX wear Majorus(budget) or if not wear Rybio
80 x3 stat is for double Arc Angeling+Blood Sucker & MVPing
The other two wear +12 Cursed Book/+9 Vanagand/+9 Rideword
Crow Tengu Mask and Tengu Scroll requires 120 STR but adds 11% damage, as a result it's better.
SPRITE MABLE / HISS 5 power of lock is just Unbarring Octave with worse cooldown, it's garbage(mob resists)
rest goes to the tank skills per preference.
Meteor Doram stats at 100:
120=INT 53=DEX (budget) -or- 120=INT 53=VIT(budget2 hybrid support) -or- 80=INT 80=DEX 80=LUK(highend)
Meow Meow=1 if hybrid/budget. Spec sea skills per preference, recommend Tuna Party=5
Hybrids also may opt to stop at Power of Land which rids of respeccing at 100/continuing TI with party
CN Powdering and Nyang Grass are both debuffs and MVP/PVP skills, do not cast on self/ally
Rune Hairband/StPatrick+reflect(Mad Bunny or Strawberry Mouth Guard or High Orc(budget))
->restores HP/SP while casting, bonus if wearing a statues inflict card on weapon/armor/shield/violy acc
High End setup is +12Pope/Celine's Ribbon+Sunglasses+Mob Scarf
Full/hybrid Support Doram stats at 100:
100=VIT 101=INT(budget) -or- 53=VIT 120=INT(better)
The difference between 53 vit and 100 vit is only 3k HP which is menial
but the difference between 101INT and 120INT is 500 heal points, which is huge
Double Arc Angeling is unneccessary as with Magnificat buff SP is enough.
Spirit of Sea speccing locks into SV Spear=5 type.
Only getting Purring=1 allows Arclouze Dash=5 type(full support/party only).
Stem Spear=5 Support Doram can solo quests, Arclouze Dash=5 Doram cannot.
wear HP increase hats like Turkey/Valentine Heart Hairband/Sweet Valentine.
If Succubus+Incubus combo, don't put them into Turkey like an idiot.
Showing posts with label Ragnarok Online. Show all posts
Showing posts with label Ragnarok Online. Show all posts
Thursday, February 8, 2018
Sunday, December 21, 2014
How to save money early on in Ragnarok, pt 1-potting alt
A quick heads-up is if you have novice poring as your pet, your recovery rate doubles. You can also multi client a priest, which is free.
My two cents on potion alternatives that I personally liked;
1-meat with hell poodle or spring rabbit carded accessories heal as much as orange pots;
+it's cheap to set up and readily available in almost every cities
=added statues ailment, don't count on it, though
-weight cost
2-Ice creams with snowier carded accessories heal as much as yellow pots;
-need to have access to Jawaii
+ice cream drop activates really well on the go from kills of every monsters at 40% rate on two accessories as opposed to getting drops from a specific race
+cheap cards
-not as weighty as meat but still weighty to carry
3-fish and sushi with sea otter carded accessories heal about as much as red pots;
+card comes from a weaker monster
+not that weighty
=drops proc seperately, meaning you have 12% proc on two accessories which is passable but they only come from killing fish race
-Have to go to amatsu to restock
4-sky deleter carded armor;
=great for low level mobbing, but not so great after 80s
+cheapest pot alternative under lvl 80
-takes armor slot which really is better used for resists, flee or hp max increase aide
+allows one to be overweight and continue hunting
-disables natural regen
5-witch's pumpkin hat gear combo, mainly with alarm mask;
-neither hats are that cheap for beginners
=no NPC to readily buy cookie from, but the drop rates are great anyway
+the loot pays for itself in about a month because cookie sells for good price
+the added defense against demon and undead really comes in handy
+no upgrade needed
6-rune headband;
+no upgrade needed
+good availability
-only a moderate rate of recovery tool for HP
7-rideword hat;
-have to upgrade to +9 for its true value, making it expensive
+well balanced HP and SP recovery makes it one of the most efficient tool
8-vanargand helm;
=doesn't require +9 upgrade for use, although that is what you probably want
-one of the more expensive hat of the game
+novices and super novices can wear one without link if you ever decide to make one
9-pirate's folly;
+cheap
-not as good as the other hats
10-turkey in your head;
+can use at endgame
-expensive
-have to upgrade for it to be useful
+pretty much permanent Increase Agi buff
-egg availability is terrible, and the hat doesn't produce it that well either
=really bad if using mainly for HP recovery, but it's actually a great hat otherwise
11-Horse king;
+it is a costume so the effects stacked with Rudolf when the effects were in
+The hat were free
-the effects are only seasonal
12-St. Patrick's Hat;
+produces green ale and drinks them too
-have to upgrade for its true value
-seasonal
13-Rudolf headband;
-seasonal
=hat can kinda go high in price depending on the market, not as bad as turkey/vanargand/rideword, though
+carrots are so cheap and light, they can be carried in the thousands
-14-Hunter Fly carded weapons;
+really good hp recovery
-each cards are expensive for newer players, and are heavily botted, so it is near impossible to be farmed manually
-goes to weapon slot which bogs down DPS
I've also heard good things about Easter Egg Shell, but I don't think that is really something OP is asking for.
Now, for the alternatives that were TOTAL WASTE of time and money in my opinion and why;
Umbala spirit-it's really expensive. So much to the point that it's better to just pot with whites.
Lunakaligo-used by pretty much battle priests only, and they usually can't carry that much aroud to begin with
shinobi and blazzer card-mainly just produces apples and potatoes, the good stuff don't drop often enough.
Any accessories card that produces lvl3 food; horrible production rate
Pizza Pie of Plenty-1% production rate and heals as much as a red pot. Total joke.
My two cents on potion alternatives that I personally liked;
1-meat with hell poodle or spring rabbit carded accessories heal as much as orange pots;
+it's cheap to set up and readily available in almost every cities
=added statues ailment, don't count on it, though
-weight cost
2-Ice creams with snowier carded accessories heal as much as yellow pots;
-need to have access to Jawaii
+ice cream drop activates really well on the go from kills of every monsters at 40% rate on two accessories as opposed to getting drops from a specific race
+cheap cards
-not as weighty as meat but still weighty to carry
3-fish and sushi with sea otter carded accessories heal about as much as red pots;
+card comes from a weaker monster
+not that weighty
=drops proc seperately, meaning you have 12% proc on two accessories which is passable but they only come from killing fish race
-Have to go to amatsu to restock
4-sky deleter carded armor;
=great for low level mobbing, but not so great after 80s
+cheapest pot alternative under lvl 80
-takes armor slot which really is better used for resists, flee or hp max increase aide
+allows one to be overweight and continue hunting
-disables natural regen
5-witch's pumpkin hat gear combo, mainly with alarm mask;
-neither hats are that cheap for beginners
=no NPC to readily buy cookie from, but the drop rates are great anyway
+the loot pays for itself in about a month because cookie sells for good price
+the added defense against demon and undead really comes in handy
+no upgrade needed
6-rune headband;
+no upgrade needed
+good availability
-only a moderate rate of recovery tool for HP
7-rideword hat;
-have to upgrade to +9 for its true value, making it expensive
+well balanced HP and SP recovery makes it one of the most efficient tool
8-vanargand helm;
=doesn't require +9 upgrade for use, although that is what you probably want
-one of the more expensive hat of the game
+novices and super novices can wear one without link if you ever decide to make one
9-pirate's folly;
+cheap
-not as good as the other hats
10-turkey in your head;
+can use at endgame
-expensive
-have to upgrade for it to be useful
+pretty much permanent Increase Agi buff
-egg availability is terrible, and the hat doesn't produce it that well either
=really bad if using mainly for HP recovery, but it's actually a great hat otherwise
11-Horse king;
+it is a costume so the effects stacked with Rudolf when the effects were in
+The hat were free
-the effects are only seasonal
12-St. Patrick's Hat;
+produces green ale and drinks them too
-have to upgrade for its true value
-seasonal
13-Rudolf headband;
-seasonal
=hat can kinda go high in price depending on the market, not as bad as turkey/vanargand/rideword, though
+carrots are so cheap and light, they can be carried in the thousands
-14-Hunter Fly carded weapons;
+really good hp recovery
-each cards are expensive for newer players, and are heavily botted, so it is near impossible to be farmed manually
-goes to weapon slot which bogs down DPS
I've also heard good things about Easter Egg Shell, but I don't think that is really something OP is asking for.
Now, for the alternatives that were TOTAL WASTE of time and money in my opinion and why;
Umbala spirit-it's really expensive. So much to the point that it's better to just pot with whites.
Lunakaligo-used by pretty much battle priests only, and they usually can't carry that much aroud to begin with
shinobi and blazzer card-mainly just produces apples and potatoes, the good stuff don't drop often enough.
Any accessories card that produces lvl3 food; horrible production rate
Pizza Pie of Plenty-1% production rate and heals as much as a red pot. Total joke.
Friday, April 25, 2014
Ragnarok Online - About Axe Mech raising.
It's hard to find information on the current RO, because we're basically playing a black sheep episode compared to other officials. Other official server is playing 14.3 or later(Morroc reconstruction and 3rd class skill add on, job level expansion to 60), and we're playing 14.2. So a lot of guides are replaced since it's outdated for their servers. Your best bet is to find 150s on ROPD, befriend and talk to the 150s, and find your own opinion of it. I had to consult many mechs before me until I settled on a solid plan that suits my style.
Giant Axe and Hurricane Fury have high natural ASPD and can be enchanted for, so that's an option you can consider as opposed to defaulting to Pile Bunker. Bellum Guillotine has best raw damage on AxeBoomerang,
Sea Captain Hat[1] is a great hat exclusively for Axe mech with axe tornado and axe mastery aide. Ghost Ship Anchor Earrings are accessories that reduct the main 4 elements 5% exclusively for Mechs. Downside is that they are cash shop items, not cheap.
further research material:
http://www.inven.co.kr/board/powerbbs.php?name=subject&keyword=%B9%CC%C4%C9%B4%D0&x=22&y=8&come_idx=1957&iskin=&mskin=&p=1&query=list&my=&category=&sort=PID&orderby=&sterm=
Giant Axe and Hurricane Fury have high natural ASPD and can be enchanted for, so that's an option you can consider as opposed to defaulting to Pile Bunker. Bellum Guillotine has best raw damage on AxeBoomerang,
Sea Captain Hat[1] is a great hat exclusively for Axe mech with axe tornado and axe mastery aide. Ghost Ship Anchor Earrings are accessories that reduct the main 4 elements 5% exclusively for Mechs. Downside is that they are cash shop items, not cheap.
further research material:
http://www.inven.co.kr/board/powerbbs.php?name=subject&keyword=%B9%CC%C4%C9%B4%D0&x=22&y=8&come_idx=1957&iskin=&mskin=&p=1&query=list&my=&category=&sort=PID&orderby=&sterm=
Monday, January 23, 2012
The Novice Guide
-Why the Guide, and why here?
-The guides at major guide sites such as GameFAQs are horrendously outdated and generally more for private servers based on pre-renewal than say, the official server, so I went through some crushingly wrong steps. I want to prevent others from as much pain as possible, because Novice is a long road to take.
As for why writing it here, the very nice Perma Novices of our forefathers have published their guides on the official site and major guide sites, unfortunately and unintentionally causing immoral merchants to overcharge such noted gears. Think about it.. should Smokie Card really be more expensive than a say, Muscipular Card? The Merchants will skew price at any chance. By posting the guide here, I can relay the informations to people who matter--my guildsmen--while hopefully keeping the merchants ignorant of things they can overcharge with. Finally, it also serves myself as a memo of info.
-Why should I care, if I'm not a Novice?
Everyone has to go through a Novice phase at trans; called High Novices. Although they have 25% more HP and SP than a normal Novice, their strategy are the same as normal Novice counter parts. You can save time when you get there, and perhaps you can impress your other trans friends while at it. Also, for those wanting to be a Super Novice, one has to stay as a normal Novice until level 45. Finally, most strategies employed by a Novice that does not involve the Play Dead skill can also be done by someone else of other classes.
-What's good about rolling a Perma Novice, anyway?
Novices have no exp death penalties, and respawn at 1/2 max health. This means, for those novices and super novices who are not planning to get the death-free buff of +10:
free travel back to last save point; and spawnpoint-exploit grind at Beacon Island, and other world towns; and relatively stress-free playstyle wherein it's completely ok to fuck around.
Another thing about Novices is that, since there hasn't been any class changes yet, it's possible to exploit the class change quests to move around for free. Notably, free travel to Einbroch and Amatsu. Novices are allowed to carry weight-free equipments. For High Novices, this means neat things like the ability to park 3 Fabre cards in his/her Novice Cutters for 300 extra HP. With Adventurer's Suit(+700), that number becomes +1000 extra HP and those cards are inexpensive.
Finally, while doing a story based quests and talking to NPCs in general, Novices are treated differently than another class character would be.
-Strategy
-Novice-only skills
Play Dead! Play Dead, to my knowledge, will bypass every PvE attacks, to include MVP skills. To use it offensively, the Novice should cancel hit animation of self during attacks with a Play Dead. If timed correctly, the mob will carry on as if it never noticed it was hit. As long as the Novice has enough SP, s/he can hunt every creature that is not aggressive. Lag is a factor on this strategy, as is base AGI.
On PvP, a Novice can use PD to trigger a Hunter's trap, and take no damage from it. However, most people at this point, are aware of the direct counter skills to Play Dead: Provoke; and Dispell, so it is unwise to Play Dead in WoE settings.
-Skills in General
Novices too can use normal skills. There are three kinds of skills:
(1)skills that activate while you attack something;
(2)skills that activate while you get hit; and
(3)skills that have to be manually cast.
The (1) and (2) skills have to make contact to activate, meaning "miss" does not trigger the skill.
Generally, the first two kinds of skills are free of SP for the Novice, thus, are much more practical on the Novice than the last one. SP doesn't come easy, and not only that, they tend to be more well-known so are more expensive on the market.
-List of notable Skill-granting gears that Novices can wear:
Banana Hat(Provoke)(1) 50kz - 200kz
Fish Head Hat(Endow Tsunami: Water Enchant)(1) 5mz-10mz
Kettle Hat(Deluge or Water Ball)(1) 1mz-5mz
Lesser Elemental Ring(sense, find stone, item appraisal or greed)(1) +
(1st Aid, back slide, leap, sprint)(2) 5mz-10mz
Carmen Miranda's Hat(Charming Wink)(2)
Asprika(teleport)(3)
(Adjective) Wig series(hiding)(3) cash item
Bell Ribbon(Angelus)(3) cash item
Ice Cream Hat(Frost Diver)(3) cash item
Observer(sense)(3) cash item
All in One Ring(teleport and Heal)(3) cash item
-Set combos that grant skills:
Angel set(Assumptio)(2) 800kz-2mz for the set
Lude and Quve card set(Endure or Increase Agility)(2) 3mz-5mz for the set
Owl Duke and Owl Baron card set(Lightning Bolt)(1) 15mz+ for the set
Monk card set(Rideword, Cookie, Fur Seal, Wast Stove Cards)(Signum Crusis)(1)
Merchant set(weapon perfection)-insignificant rate and duration, not worth it
-List of notable skill-granting cards:
Bloody Knight Card on Weapon(Meteor Storm)(1) 30mz-40mz
Bongun Card on Accessory(Bash + knockback)(1) 50kz - 500kz
Chepet Card on Weapon(Heal not on self)(1) 5mz-10mz
Gazeti Card on Accessory(Cold Bolt)(1) 3mz-5mz
Hatii Bebe Card on Weapon(Frost Diver)(1) 60mz-70mz
Greatest General Card on Accessory(Summon Spirit Spere[atk+3])(1) 300kz - 1mz
Hydrolancer Card on Accessory(Spell Breaker)(1) 50mz-70mz
Kasa Card on Garment(Fireball or Fire Bolt)(1) 40mz-60mz
Maero of Thanatos Card on Weapon(Decrease Agility)(1) 3mz-8mz
Metaling Card on Weapon(Divest Weapon)(1)100kz-500kz
Mutant Dragonoid Card on Weapon(Fire Ball)(1)15mz-25mz
Owl Baron Card on Accessory(Lex Aeterna)(1)10mz-15mz
Owl Dude Card on Accessory(Impositio Manus)(1)1.5mz-4mz
Poison Toad Card on Accessory(Envenom)(1) under 50kz
Stormy Knight Card on Weapon(Storm Gust)(1)
Turtle General Card on Weapon(Magnum Break)(1)
Wander Card on Garment(Snatch)(1)4mz-5mz
Wickebine Tres Card on Accessory(Divest Armor)(1)3mz-7mz
Wind Ghost Card on Accessory(Jupitel Thunder)(1)3mz
Alarm Card on Footgear(sight)(2) 500kz-1mz
Aliza Card on Armor(charming wink)(2) 1mz-4mz
Amon Ra Card on Footgear(Kyrie Eleison/guard)(2)
Anolian Card on Armor(Improve Concentration)(2) 1mz-2mz
Antonio Card on Armor(Teleport)(2) 20mz-40mz
Clock Card on Armor(Guard)(2) 100kz-500kz
Dark Lord Card on Footgear(Meteor Storm)(2)
Detadeurus Card on Armor(Magnetic Earth)(2)
Errende Ebecee Card on Accessory(Pneuma)(2) 7mz-10mz
Geographer Card on Armor(Blessing)(2) 500kz - 1mz
Grand Peco Card on Headgear(Gloria)(2) 50kz - 300kz
High Priestess Card on Armor(Assumptio)(2)
Ifrit Card on Accessory(Earthquake)(2)
Ktullanux Card on Armor(Frost Nova)(2)
Loli Ruri Card on Armor(Heal on self)(2) 10mz-12mz
Margaretha Sorin Card on Headgear(Lex Divina)(2) 5mz
Muscipular Card on Shield(Heal or Increase Agi on self)(2)
Shinobi Card on Accessory(Cloaking)(2) 5mz-10mz
Poison Spore Card on Accessory(Envenom)(3) 20kz - 100kz
Obeaune Card on Accessory(Cure)(3) 100kz-300kz
Horong Card on Accessory(Sight)(3)
Joker Card on Accessory(Steal)(3) 1mz-2mz
Smokie Card on Accessory(hiding)(3) 1mz - 2mz
Marine Sphere Card on Accessory(magnum break)(3) 1mz-3mz
Pirate Skeleton Card on Accessory(discount) 5mz - 10mz
Stapo Card on Accessory(stone fling)(3) 20kz - 500kz
Vitata Card on Accessory(heal)(3) 5mz-10mz
Creamy Card on Accessory(teleport)(3) 1mz-5mz
Seeker Card on Shield(stone curse)(3) 1mz - 2mz
Sidewinder Card on weapon(double attack)(3) 5mz-10mz
Assassin Cross Card on Garment(Cloaking)(3)
Frilldora Card on Garment(Cloaking)(3) 5mz-10mz
Lord Knight Card on Headgear(Frenzy)(3) impossible for use until 200 SP is available.
As you can see, price does not reflect practicalities.
-PVE survival
Most mobs are aggressive. However, there will be many mobs that will change its mood from aggressive to passive, after chasing a Novice for a long distance. Most of the time, this can be seen after the monster displays /swt emote. For that very short moment, a Novice can use PD exploit or a long range skill to damage the monster, and go back to running away until it is "tired" again. The moment you see a "target ring" cast on your toon, Play Dead. You will be able to avoid most every PvE attacks. Use Play Dead to get back up from laying, and an aggressive monster will move towards you. This is useful in a party when you need to pull a mob away from your friends,
and when luring a mob into natural corners of a map you're on.
Build Strategy
-Dodge Novice
focus on agi and luk. This build type has the best survivability. Pet: Lunatic or Poring
-Critical Novice
focus on str, dex, and luk. The most well rounded buid. Pet: Chonchon Set: Grand Peco + Peco Peco Combo
-Wanna be Super Novice
focus on int and dex. Heavily relies on defensive skills. Slowest to level, most rewarding. Pet: Drops, Munak or Baby Desert Wolf
-Looter and High Novice build
focus on Agi and Str, use HP adding equips and cards. Fastest to level. Pet: Peco Peco
-PVP
Novice will not beat anyone on 2nd Job and above. That is just the way it is.
A Novice generally has easier time on Mages and harder time on Acolyte and Swordman.
Current iRO support all item use to include fly wing, if a Novice is on a match with melee type, the Novice should expoit this, and use magic scrolls.
-Novice, or Super Novice?
As you can see above, in theory, most skills that Super Novices naturally have can also be done by a Novice, although it takes an insufferable amount of play time to reach such feat. Also, the way a Novice casts a skill tend to be unreliable. A Novice has Play Dead, and Super Novice does not. If all else fails, and someone gets sick of playing a Novice, he can change class to another class that most complements his build. Super Novices cannot, however, they do get to use more skills at once, which is their strength. A Super Novice generally will beat a normal Novice on PvP. Generally speaking, Super Novices are regarded as the worst of the final classes, one only recommended for those who like Novices. However, it begs the question, if someone likes Novices, why would he stop playing as one?
Please comment on the guide and let any mistakes known.
-The guides at major guide sites such as GameFAQs are horrendously outdated and generally more for private servers based on pre-renewal than say, the official server, so I went through some crushingly wrong steps. I want to prevent others from as much pain as possible, because Novice is a long road to take.
As for why writing it here, the very nice Perma Novices of our forefathers have published their guides on the official site and major guide sites, unfortunately and unintentionally causing immoral merchants to overcharge such noted gears. Think about it.. should Smokie Card really be more expensive than a say, Muscipular Card? The Merchants will skew price at any chance. By posting the guide here, I can relay the informations to people who matter--my guildsmen--while hopefully keeping the merchants ignorant of things they can overcharge with. Finally, it also serves myself as a memo of info.
-Why should I care, if I'm not a Novice?
Everyone has to go through a Novice phase at trans; called High Novices. Although they have 25% more HP and SP than a normal Novice, their strategy are the same as normal Novice counter parts. You can save time when you get there, and perhaps you can impress your other trans friends while at it. Also, for those wanting to be a Super Novice, one has to stay as a normal Novice until level 45. Finally, most strategies employed by a Novice that does not involve the Play Dead skill can also be done by someone else of other classes.
-What's good about rolling a Perma Novice, anyway?
Novices have no exp death penalties, and respawn at 1/2 max health. This means, for those novices and super novices who are not planning to get the death-free buff of +10:
free travel back to last save point; and spawnpoint-exploit grind at Beacon Island, and other world towns; and relatively stress-free playstyle wherein it's completely ok to fuck around.
Another thing about Novices is that, since there hasn't been any class changes yet, it's possible to exploit the class change quests to move around for free. Notably, free travel to Einbroch and Amatsu. Novices are allowed to carry weight-free equipments. For High Novices, this means neat things like the ability to park 3 Fabre cards in his/her Novice Cutters for 300 extra HP. With Adventurer's Suit(+700), that number becomes +1000 extra HP and those cards are inexpensive.
Finally, while doing a story based quests and talking to NPCs in general, Novices are treated differently than another class character would be.
-Strategy
-Novice-only skills
Play Dead! Play Dead, to my knowledge, will bypass every PvE attacks, to include MVP skills. To use it offensively, the Novice should cancel hit animation of self during attacks with a Play Dead. If timed correctly, the mob will carry on as if it never noticed it was hit. As long as the Novice has enough SP, s/he can hunt every creature that is not aggressive. Lag is a factor on this strategy, as is base AGI.
On PvP, a Novice can use PD to trigger a Hunter's trap, and take no damage from it. However, most people at this point, are aware of the direct counter skills to Play Dead: Provoke; and Dispell, so it is unwise to Play Dead in WoE settings.
-Skills in General
Novices too can use normal skills. There are three kinds of skills:
(1)skills that activate while you attack something;
(2)skills that activate while you get hit; and
(3)skills that have to be manually cast.
The (1) and (2) skills have to make contact to activate, meaning "miss" does not trigger the skill.
Generally, the first two kinds of skills are free of SP for the Novice, thus, are much more practical on the Novice than the last one. SP doesn't come easy, and not only that, they tend to be more well-known so are more expensive on the market.
-List of notable Skill-granting gears that Novices can wear:
Banana Hat(Provoke)(1) 50kz - 200kz
Fish Head Hat(Endow Tsunami: Water Enchant)(1) 5mz-10mz
Kettle Hat(Deluge or Water Ball)(1) 1mz-5mz
Lesser Elemental Ring(sense, find stone, item appraisal or greed)(1) +
(1st Aid, back slide, leap, sprint)(2) 5mz-10mz
Carmen Miranda's Hat(Charming Wink)(2)
Asprika(teleport)(3)
(Adjective) Wig series(hiding)(3) cash item
Bell Ribbon(Angelus)(3) cash item
Ice Cream Hat(Frost Diver)(3) cash item
Observer(sense)(3) cash item
All in One Ring(teleport and Heal)(3) cash item
-Set combos that grant skills:
Angel set(Assumptio)(2) 800kz-2mz for the set
Lude and Quve card set(Endure or Increase Agility)(2) 3mz-5mz for the set
Owl Duke and Owl Baron card set(Lightning Bolt)(1) 15mz+ for the set
Monk card set(Rideword, Cookie, Fur Seal, Wast Stove Cards)(Signum Crusis)(1)
Merchant set(weapon perfection)-insignificant rate and duration, not worth it
-List of notable skill-granting cards:
Bloody Knight Card on Weapon(Meteor Storm)(1) 30mz-40mz
Bongun Card on Accessory(Bash + knockback)(1) 50kz - 500kz
Chepet Card on Weapon(Heal not on self)(1) 5mz-10mz
Gazeti Card on Accessory(Cold Bolt)(1) 3mz-5mz
Hatii Bebe Card on Weapon(Frost Diver)(1) 60mz-70mz
Greatest General Card on Accessory(Summon Spirit Spere[atk+3])(1) 300kz - 1mz
Hydrolancer Card on Accessory(Spell Breaker)(1) 50mz-70mz
Kasa Card on Garment(Fireball or Fire Bolt)(1) 40mz-60mz
Maero of Thanatos Card on Weapon(Decrease Agility)(1) 3mz-8mz
Metaling Card on Weapon(Divest Weapon)(1)100kz-500kz
Mutant Dragonoid Card on Weapon(Fire Ball)(1)15mz-25mz
Owl Baron Card on Accessory(Lex Aeterna)(1)10mz-15mz
Owl Dude Card on Accessory(Impositio Manus)(1)1.5mz-4mz
Poison Toad Card on Accessory(Envenom)(1) under 50kz
Stormy Knight Card on Weapon(Storm Gust)(1)
Turtle General Card on Weapon(Magnum Break)(1)
Wander Card on Garment(Snatch)(1)4mz-5mz
Wickebine Tres Card on Accessory(Divest Armor)(1)3mz-7mz
Wind Ghost Card on Accessory(Jupitel Thunder)(1)3mz
Alarm Card on Footgear(sight)(2) 500kz-1mz
Aliza Card on Armor(charming wink)(2) 1mz-4mz
Amon Ra Card on Footgear(Kyrie Eleison/guard)(2)
Anolian Card on Armor(Improve Concentration)(2) 1mz-2mz
Antonio Card on Armor(Teleport)(2) 20mz-40mz
Clock Card on Armor(Guard)(2) 100kz-500kz
Dark Lord Card on Footgear(Meteor Storm)(2)
Detadeurus Card on Armor(Magnetic Earth)(2)
Errende Ebecee Card on Accessory(Pneuma)(2) 7mz-10mz
Geographer Card on Armor(Blessing)(2) 500kz - 1mz
Grand Peco Card on Headgear(Gloria)(2) 50kz - 300kz
High Priestess Card on Armor(Assumptio)(2)
Ifrit Card on Accessory(Earthquake)(2)
Ktullanux Card on Armor(Frost Nova)(2)
Loli Ruri Card on Armor(Heal on self)(2) 10mz-12mz
Margaretha Sorin Card on Headgear(Lex Divina)(2) 5mz
Muscipular Card on Shield(Heal or Increase Agi on self)(2)
Shinobi Card on Accessory(Cloaking)(2) 5mz-10mz
Poison Spore Card on Accessory(Envenom)(3) 20kz - 100kz
Obeaune Card on Accessory(Cure)(3) 100kz-300kz
Horong Card on Accessory(Sight)(3)
Joker Card on Accessory(Steal)(3) 1mz-2mz
Smokie Card on Accessory(hiding)(3) 1mz - 2mz
Marine Sphere Card on Accessory(magnum break)(3) 1mz-3mz
Pirate Skeleton Card on Accessory(discount) 5mz - 10mz
Stapo Card on Accessory(stone fling)(3) 20kz - 500kz
Vitata Card on Accessory(heal)(3) 5mz-10mz
Creamy Card on Accessory(teleport)(3) 1mz-5mz
Seeker Card on Shield(stone curse)(3) 1mz - 2mz
Sidewinder Card on weapon(double attack)(3) 5mz-10mz
Assassin Cross Card on Garment(Cloaking)(3)
Frilldora Card on Garment(Cloaking)(3) 5mz-10mz
Lord Knight Card on Headgear(Frenzy)(3) impossible for use until 200 SP is available.
As you can see, price does not reflect practicalities.
-PVE survival
Most mobs are aggressive. However, there will be many mobs that will change its mood from aggressive to passive, after chasing a Novice for a long distance. Most of the time, this can be seen after the monster displays /swt emote. For that very short moment, a Novice can use PD exploit or a long range skill to damage the monster, and go back to running away until it is "tired" again. The moment you see a "target ring" cast on your toon, Play Dead. You will be able to avoid most every PvE attacks. Use Play Dead to get back up from laying, and an aggressive monster will move towards you. This is useful in a party when you need to pull a mob away from your friends,
and when luring a mob into natural corners of a map you're on.
Build Strategy
-Dodge Novice
focus on agi and luk. This build type has the best survivability. Pet: Lunatic or Poring
-Critical Novice
focus on str, dex, and luk. The most well rounded buid. Pet: Chonchon Set: Grand Peco + Peco Peco Combo
-Wanna be Super Novice
focus on int and dex. Heavily relies on defensive skills. Slowest to level, most rewarding. Pet: Drops, Munak or Baby Desert Wolf
-Looter and High Novice build
focus on Agi and Str, use HP adding equips and cards. Fastest to level. Pet: Peco Peco
-PVP
Novice will not beat anyone on 2nd Job and above. That is just the way it is.
A Novice generally has easier time on Mages and harder time on Acolyte and Swordman.
Current iRO support all item use to include fly wing, if a Novice is on a match with melee type, the Novice should expoit this, and use magic scrolls.
-Novice, or Super Novice?
As you can see above, in theory, most skills that Super Novices naturally have can also be done by a Novice, although it takes an insufferable amount of play time to reach such feat. Also, the way a Novice casts a skill tend to be unreliable. A Novice has Play Dead, and Super Novice does not. If all else fails, and someone gets sick of playing a Novice, he can change class to another class that most complements his build. Super Novices cannot, however, they do get to use more skills at once, which is their strength. A Super Novice generally will beat a normal Novice on PvP. Generally speaking, Super Novices are regarded as the worst of the final classes, one only recommended for those who like Novices. However, it begs the question, if someone likes Novices, why would he stop playing as one?
Please comment on the guide and let any mistakes known.
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